Computer Modeling Can Do What?
Meeting Your Curriculum Goals with Imagination Toolbox 2017
One-Week Summer Professional Development Institute for Middle and High School Educators
July 31 – August 4, 2017
How can you utilize computer programming to help students achieve your curricular goals? Put the engaging power of the screen to use! Learn to program by connecting visual blocks, avoiding the need for you or your students to memorize complex textual commands. Use StarLogo Nova’s block programming platform to create computational models or simulations.
Experience the design process as you experiment with and debug your own project. Try on the roles of navigator and driver in a paired programming team. Engage in the practices of computational thinking by breaking a problem down and developing steps to solve it; find patterns and generalize them into rules. Gain an understanding of how computer simulations or models are used to research and understand real-world phenomena by scientists and programmers and how your students can use simulations and models in the classroom.
How will your students use StarLogo Nova? They could model the effects of habitat change on populations or how combustion of carbon can affect global temperatures, program a dance, create computational art, illustrate the historical spread of ideas, or bring a scene from literature to life. Across the disciplines, coding can capture your students’ attention and engage their creativity and reasoning.
Identify ways teaching computer programming can help you meet the state curriculum frameworks, including the 2016 revised MA Science and Technology/Engineering Standards and the Massachusetts Digital Literacy and Computer Science Standards. Access a library of available resources to support your application of this technology in your own classroom, and plan a lesson where students will use, modify or create a programmed model or game.
Developed in collaboration with the MIT Scheller Teacher Education Program, this course will help you gain confidence in your own block programming capabilities, and you will learn strategies for actively involving students in coding in your classroom. Teachers of all subjects are welcome and will find this platform an engaging way to achieve a variety of curricular goals. No prior experience with computer programming necessary.
Partners: MIT Scheller Teacher Education Program, Coyle & Cassidy School
Dates: July 31 – August 4, 2017 (8:30 am – 3:00 pm)
Registration Fee: $350 per participant
Location: Coyle & Cassidy School, Taunton, MA
PDPs: 30 PDPs are available
Registration Deadline: July 15th, 2017 (please call for availability after this date)
For more information, contact: Brianna Wilkinson, Assistant Director of Education, MITS, 617-328-1515 or email@example.com
A $50 non-refundable cancellation fee will be deducted from any refunds prior to July 7th, 2017. No refund requests will be accepted after July 7th, 2017.